using UnityEngine;
using System.Collections;

public class MoveToMenuScript : AbstractMenuScript {

	public MainDisplay _fromMenu;
	public MainDisplay _toMenu;
	public MenuKeyListener _keyListener;
	public SelectionMenu _newSelectionMenu;
	
	public override void Run(KeyCode k){
		_fromMenu.Render =false;
		_toMenu.Render = true;
		_keyListener.ActiveMenu = _newSelectionMenu;
	}
	

}
